I don't know what this blog is going to be yet. I have another blog, one so old that it predates the word blog (at least in common usage). So old that when my writing professor asked if I blogged,...
I'm watching this game on ESPN2 right now, and it's not pretty. The top of the first inning apparently took half an hour, assuming the game actually started near 4 PM (Pacfic). Casey Fossum, the starter for Boston, is getting...
I just finished watching Globe Trekker, which is a travel show on PBS. Tonight's destinations were Cuba and Haiti. I've also been checking in on the Mariners/Twins game, as I'm a long-time Mariners fan (not to mention having a bunch...
I'm watching the Braves/Mets game, since every Braves game is televised nationally. I guess the Braves are now the second most popular baseball team, behind the Yankees, but for years they were the most popular. It's not hard to understand,...
How do you summarize ramblings in a title?
Posted on 2008 under Perfect Game | Comments are off4 Jul
Pre-season Predictions and How They Panned Out
Posted on 2008 under Perfect Game | Comments are off4 Jul
Blalock, Rodriguez top left side of the infield
Posted on 2008 under Perfect Game | Comments are off4 Jul
I've been as critical as anyone of Bill Bavasi, the new Mariner's GM. He's signed some bad free agents, made some bad trades, and always finds a way to spend more than he needs to for the level of performance...
Trinigy today announced the release of "Vision Engine 7". The next generation of its widely adopted middleware solution.
At the core of Vision 7 is a completely revised geometry pipeline that offers extremely fast and memory-efficient rendering of vast, highly detailed scenarios. The new system has been designed from scratch for optimal performance on PC, Xbox360 and Playstation3. Furthermore, Vision's fully-fledged WYSIWYG scene editor vForge has been enhanced with a convenient Prefab system, improved instancing, better script debugging functionality and a new terrain editor.
In addition to this, Vision 7.0 provides many additional innovations and new features. For instance, support for the Bullet physics engine has been added to Vision 7 as well as an optional gratuitous audio solution and further middleware bindings. With the help of advanced platform-specific and multi-threading optimizations, Trinigy managed to further increase the impressive performance of the Vision Engine across all platforms.
http://www.trinigy.net/
Diablo 3. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Okay, I'm done.
Diablo 3. Crytek is estimating that only one in every twenty PC gamers is a legitimate player. Crytek CEO Cevat Yerli said to IGN: "It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now." When asked how Yerli came to the conclusion that the amount of piracy for PC games was this absurdly high... Well, Cevat Yerli was not asked this question. Ignoring the fact that the difference between gamers and pirates being 1:15 and 1:20 is kind of a big one I still retain doubts as to the legitimacy of even that number. The amount of piracy that exists within the PC gaming industry is very widespread and notorious but I do have difficulties believing that only 5% of the people playing Crysis were gamers who purchased the game from a legitimate source.
Diablo 3. And moving on to news that doesn't involve the eighteenth iteration of a company complaining about piracy or the "user perception" that high system requirements aren't necessary (uh-huh...) is what I'm dubbing the greatest news story ever: DIABLO THREE. I was kidding when I said I was done talking about it. Blizzard made the announcement of the second sequel to their tremendously popular (with me at least) and super-awesome action/RPG at the World Wide Invitational event in Paris following days upon days of speculation but internauts. Blizzard did, of course, not announce an release date for the game but it's relatively safe to assume that Starcraft 2 and World of Warcraft: Wrath of the Lich King will be beating it to store shelves (and, if I had to guess, I'd say in that order).